Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stensia

· Plane — Innistrad

Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it. Whenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn.

Similar cards

Color identity:
NameManaTypeText
Éomer, King of Rohan 3RWLegendary Creature — Human Noble Double strike Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control. When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target. 2/2
Curse of Bloodletting 3RREnchantment — Aura Curse Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Aurification 2WWEnchantment Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures.
Tibalt's Rager 1RCreature — Devil When Tibalt's Rager dies, it deals 1 damage to any target. {1}{R}: Tibalt's Rager gets +2/+0 until end of turn. 1/2
Helm of the Ghastlord 3U/BEnchantment — Aura Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Erdwal Ripper 1RRCreature — Vampire Haste Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it. 2/1
Shalai, Voice of Plenty 3WLegendary Creature — Angel Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control. 3/4
Bloodbond Vampire 2BBCreature — Vampire Shaman Ally Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. 3/3
Hunter's Prowess 4GSorcery Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Let the Galaxy Burn X5RSorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn.
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