M:tG card similarity search
4W · Creature — Elemental
Flying, vigilance {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Mysterious Egg | 1 | Creature — Egg | Whenever this creature mutates, put a +1/+1 counter on it. 0/2 |
Chandra's Spitfire | 2R | Creature — Elemental | Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. 1/3 |
Aeronaut Cavalry | 4W | Creature — Human Soldier | Flying When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control. 3/4 |
Zuberi, Golden Feather | 4W | Legendary Creature — Griffin | Flying Other Griffin creatures get +1/+1. 3/3 |
Retribution of the Ancients | B | Enchantment | {B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn. |
Tale of Tinúviel | 3WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel. II — Return target creature card from your graveyard to the battlefield. III — Up to two target creatures you control each gain lifelink until end of turn. |
Krosan Groundshaker | 4GGG | Creature — Beast | {G}: Target Beast creature gains trample until end of turn. 6/6 |
Basri Ket | 1WW | Legendary Planeswalker — Basri | [+1]: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. [−2]: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. [−6]: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control." Loyalty 3 |
Backup Agent | 1W | Creature — Human Citizen | When Backup Agent enters the battlefield, put a +1/+1 counter on target creature. 1/1 |
Engineered Might | 3GW | Sorcery | Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn. |