Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stern Judge

2W · Creature — Human Cleric

{T}: Each player loses 1 life for each Swamp they control. 2/2

Similar cards

Color identity:
NameManaTypeText
Mogis, God of Slaughter 2BRLegendary Enchantment Creature — God Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature. 7/5
Repopulate 1GInstant Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card: Draw a card.)
Academy Journeymage 4UCreature — Human Wizard This spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. 3/2
Sheltering Word 1GInstant Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Wrong Turn 2UInstant Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Shortcut Seeker 3UCreature — Human Rogue Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/5
Nezumi Graverobber 1BCreature — Rat Rogue {1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. 2/1
Elder of Laurels 2GCreature — Human Advisor {3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. 2/3
Dhund Operative 1BCreature — Human Rogue As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. 2/2
Checks and Balances 2UEnchantment Cast this spell only if there are three or more players in the game. Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
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