Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stern Proctor

UU · Creature — Human Wizard

When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand. 1/2

Similar cards

Color identity:
NameManaTypeText
Watcher for Tomorrow 1UCreature — Human Wizard Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Watcher for Tomorrow enters the battlefield tapped. When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand. 2/1
Rescuer Sphinx 2UUCreature — Sphinx Flying As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. 3/2
Horses of the Bruinen 3UUSorcery Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.
Eternal Witness 1GGCreature — Human Shaman When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. 2/1
Brilliant Halo 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
Rise UBSorcery Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.
Launch 1UEnchantment — Aura Enchant creature Enchanted creature has flying. When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
Fountain Watch 3WWCreature — Human Cleric Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) 2/4
Aether Helix 3GUSorcery Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Soratami Rainshaper 2UCreature — Moonfolk Wizard Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/1
Page 35