M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Mobilization | 2W | Enchantment | Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token. |
Assemble | 4GW | Instant | Create three 2/2 green and white Elf Knight creature tokens with vigilance. |
Cursebound Witch | B | Creature — Human Warlock | When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook. 1/2 |
Drownyard Temple | Land | {T}: Add {C}. {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. | |
Vulshok Battlemaster | 4R | Creature — Human Warrior | Haste When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) 2/2 |
Glintwing Invoker | 4U | Creature — Human Wizard Mutant | {7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. 3/3 |
Magus of the Moat | 2WW | Creature — Human Wizard | Creatures without flying can't attack. 0/3 |
Beast Walkers | 1WW | Creature — Human Beast Soldier | {G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2 |
Owen Grady, Raptor Trainer | 1RG | Legendary Creature — Human Soldier Scientist | Partner with Blue, Loyal Raptor {T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery. 3/2 |
Northern Paladin | 2WW | Creature — Human Knight | {W}{W}, {T}: Destroy target black permanent. 3/3 |