M:tG card similarity search
3WW · Sorcery
Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
Name | Mana | Type | Text |
---|---|---|---|
Dreamshaper Shaman | 5R | Enchantment Creature — Minotaur Shaman | At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. 5/4 |
Rally to Battle | 3W | Instant | Creatures you control get +1/+3 until end of turn. Untap them. |
Rallying Roar | 2W | Instant | Creatures you control get +1/+1 until end of turn. Untap them. |
Dance of the Dead | 1B | Enchantment — Aura | Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature. |
Valki, God of Lies | 1B | Legendary Creature — God | When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. {X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card. 2/1 |
Copperhorn Scout | G | Creature — Elf Scout | Whenever Copperhorn Scout attacks, untap each other creature you control. 1/1 |
Blim, Comedic Genius | 2BR | Legendary Creature — Imp | Flying Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own. 4/3 |
Wild Evocation | 5R | Enchantment | At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. |
Kodama of the West Tree | 2G | Legendary Creature — Spirit | Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 3/3 |
Penregon Strongbull | 2R | Creature — Minotaur | {1}, Sacrifice an artifact: Penregon Strongbull gets +1/+1 until end of turn and deals 1 damage to each opponent. 2/3 |