Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Still Life

1GG · Enchantment

{G}{G}: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.

Similar cards

Color identity:
NameManaTypeText
Primal Plasma 3UCreature — Elemental Shapeshifter As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. */*
Ersatz Gnomes 3Artifact Creature — Gnome {T}: Target spell becomes colorless. {T}: Target permanent becomes colorless until end of turn. 1/1
Dream Thrush 1UCreature — Bird Flying {T}: Target land becomes the basic land type of your choice until end of turn. 1/1
Halsin, Emerald Archdruid 3GLegendary Creature — Elf Druid {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. Choose a Background (You can have a Background as a second commander.) 2/4
Hidden Herd GEnchantment When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
Opal Acrolith 2WEnchantment Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. {0}: Opal Acrolith becomes an enchantment.
Xenograft 4UEnchantment As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types.
Natural Affinity 2GInstant All lands become 2/2 creatures until end of turn. They're still lands.
Defensive Maneuvers 3WInstant Creatures of the creature type of your choice get +0/+4 until end of turn.
Tribal Unity X2GInstant Creatures of the creature type of your choice get +X/+X until end of turn.
Page 13