M:tG card similarity search
1W/BW/B · Creature — Zombie Knight
Protection from white and from black {W/B}: Stillmoon Cavalier gains flying until end of turn. {W/B}: Stillmoon Cavalier gains first strike until end of turn. {W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Sustenance | 1G | Enchantment | {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. |
| Hare Raising | G | Sorcery — Adventure | Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control. |
| Amped Up | 5R | Sorcery | This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste. |
| Kor Scythemaster | 2W | Creature — Kor Soldier Ally | Kor Scythemaster has first strike as long as it's attacking. 3/1 |
| Bronzebeak Moa | 2GW | Creature — Bird | Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn. 2/2 |
| Soulblade Corrupter | 4B | Creature — Human Warrior | Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn. 3/3 |
| Mark of Mutiny | 2R | Sorcery | Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.) |
| Two-Handed Axe | 2R | Artifact — Equipment | Whenever equipped creature attacks, double its power until end of turn. Equip {1}{R} |
| Gleam of Resistance | 4W | Instant | Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
| Maro's Gone Nuts | GG | Enchantment | Double any effect that doubles. (It quadruples.) |