M:tG card similarity search
1W/BW/B · Creature — Zombie Knight
Protection from white and from black {W/B}: Stillmoon Cavalier gains flying until end of turn. {W/B}: Stillmoon Cavalier gains first strike until end of turn. {W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn. 2/1
Name | Mana | Type | Text |
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Trenching Steed | 3W | Creature — Horse Rebel | Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. 2/3 |
Hyalopterous Lemure | 4B | Creature — Spirit | {0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. 4/3 |
Voracious Vampire | 2B | Creature — Vampire Knight | Menace When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn. 2/2 |
Miner's Bane | 4RR | Creature — Elemental | {2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 6/3 |
Thalakos Drifters | 2UU | Creature — Thalakos | Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 3/3 |
Unbreakable Formation | 2W | Instant | Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
Renegade Warlord | 4R | Creature — Human Soldier | First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. 3/3 |
Vault Skyward | U | Instant | Target creature gains flying until end of turn. Untap it. |
Rhystic Shield | 1W | Instant | Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. |
Assembly-Worker | 3 | Artifact Creature — Assembly-Worker | {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. 2/2 |