Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stingblade Assassin

3B · Creature — Faerie Assassin

Flash Flying When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/1

Similar cards

Color identity:
NameManaTypeText
Thrashing Brontodon 1GGCreature — Dinosaur {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. 3/4
Glarecaster 4WWCreature — Bird Cleric Flying {5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to any target instead. 3/3
Get Lost 1WInstant Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Rain of Thorns 4GGSorcery Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land.
Rishadan Brigand 4UCreature — Human Pirate Flying When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless they pay {3}. Rishadan Brigand can block only creatures with flying. 3/2
Sparktongue Dragon 3RRCreature — Dragon Flying When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target. 3/3
Phantom Flock 3WWCreature — Bird Soldier Spirit Flying Phantom Flock enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. 0/0
Haunter of Nightveil 3UBCreature — Spirit Creatures your opponents control get -1/-0. 3/4
Molten Sentry 3RCreature — Elemental As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. */*
Big Game Hunter 1BBCreature — Human Rebel Assassin When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1
Page 108