M:tG card similarity search
2RR · Creature — Scorpion Dragon
Flying, trample Stingerback Terror gets -1/-1 for each card in your hand. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 7/7
Name | Mana | Type | Text |
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Earthshaker Dreadmaw | 4GG | Creature — Dinosaur | Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control. 6/6 |
Mentor of Evos Isle | 2U | Creature — Bird Wizard | Flying When Mentor of Evos Isle enters the battlefield, choose a creature card in your hand. It perpetually gains flying. 2/1 |
Earthquake Dragon | 14G | Creature — Elemental Dragon | This spell costs {X} less to cast, where X is the total mana value of Dragons you control. Flying, trample {2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand. 10/10 |
Lightning Dragon | 2RR | Creature — Dragon | Flying Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: Lightning Dragon gets +1/+0 until end of turn. 4/4 |
Skulduggery | B | Instant | Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. |
Sasaya, Orochi Ascendant | 1GG | Legendary Creature — Snake Monk | Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. 2/3 |
Flaying Tendrils | 1BB | Sorcery | Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. |
Arcane Archery | 2G | Instant | Target creature gets +3/+3 and gains reach and trample until end of turn. You get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it." |
Malicious Eclipse | 1BB | Sorcery | All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead. |
Chill Haunting | 1B | Instant | As an additional cost to cast this spell, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn. |