M:tG card similarity search
1W · Instant
Target creature you control gets +2/+2 until end of turn. Overload {5}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
| Name | Mana | Type | Text |
|---|---|---|---|
| Crimson Mage | 1R | Creature — Human Shaman | {R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.) 2/1 |
| Blood Mist | 3R | Enchantment | At the beginning of combat on your turn, target creature you control gains double strike until end of turn. |
| Golem-Skin Gauntlets | 1 | Artifact — Equipment | Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
| Stormcloud Djinn | 4U | Creature — Djinn | Flying Stormcloud Djinn can block only creatures with flying. {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. 3/3 |
| Overwhelming Encounter | 3GG | Sorcery | Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control. |
| Elvish Berserker | G | Creature — Elf Berserker | Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 1/1 |
| Giver of Runes | W | Creature — Kor Cleric | {T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn. 1/2 |
| Avatar of Fury | 6RR | Creature — Avatar | If an opponent controls seven or more lands, this spell costs {6} less to cast. Flying {R}: Avatar of Fury gets +1/+0 until end of turn. 6/6 |
| Sparring Golem | 3 | Artifact Creature — Golem | Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 2/2 |
| Rakish Crew | 2B | Enchantment | When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |