Card Codex

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17 May 2024: Card library updated.

Stirring Wildwood

· Land

Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Similar cards

Color identity:
NameManaTypeText
Sway of Illusion 1UInstant Any number of target creatures become the color of your choice until end of turn. Draw a card.
Blasted Landscape Land {T}: Add {C}. Cycling {2} ({2}, Discard this card: Draw a card.)
Indatha Crystal 3Artifact {T}: Add {W}, {B}, or {G}. Cycling {2} ({2}, Discard this card: Draw a card.)
Ketria Crystal 3Artifact {T}: Add {G}, {U}, or {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Raugrin Crystal 3Artifact {T}: Add {U}, {R}, or {W}. Cycling {2} ({2}, Discard this card: Draw a card.)
Savai Crystal 3Artifact {T}: Add {R}, {W}, or {B}. Cycling {2} ({2}, Discard this card: Draw a card.)
Zagoth Crystal 3Artifact {T}: Add {B}, {G}, or {U}. Cycling {2} ({2}, Discard this card: Draw a card.)
Dokai, Weaver of Life Legendary Creature — Human Monk {4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control. 3/3
Yuma, Proud Protector 5RGWLegendary Creature — Human Ranger This spell costs {1} less to cast for each land card in your graveyard. Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. 6/6
Wildfire Cerberus 4RCreature — Dog {5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature they control. 4/3
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