M:tG card similarity search
· Land
Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Name | Mana | Type | Text |
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Elephant Ambush | 2GG | Instant | Create a 3/3 green Elephant creature token. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Labyrinth Guardian | 1U | Creature — Illusion Warrior | When Labyrinth Guardian becomes the target of a spell, sacrifice it. Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.) 2/3 |
False Floor | 4 | Artifact | False Floor enters the battlefield tapped. Creatures enter the battlefield tapped. {2}, {T}, Exile False Floor: Exile all untapped creatures. Activate only as a sorcery. |
Crusher Zendikon | 2R | Enchantment — Aura | Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Gideon, Ally of Zendikar | 2WW | Legendary Planeswalker — Gideon | [+1]: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: Create a 2/2 white Knight Ally creature token. [−4]: You get an emblem with "Creatures you control get +1/+1." Loyalty 4 |
Assemble | 4GW | Instant | Create three 2/2 green and white Elf Knight creature tokens with vigilance. |
Memorial to Folly | Land | Memorial to Folly enters the battlefield tapped. {T}: Add {B}. {2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand. | |
Tan Jolom, the Worldwalker | 1GWU | Legendary Creature — Spirit | At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types. 3/3 |
Elvish Aberration | 5G | Creature — Elf Mutant | {T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) 4/5 |
Gates of Istfell | Land | Gates of Istfell enters the battlefield tapped. {T}: Add {W}. {2}{W}{U}{U}, {T}, Sacrifice Gates of Istfell: You gain 2 life and draw two cards. |