Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stitch in Time

1UR · Sorcery

Flip a coin. If you win the flip, take an extra turn after this one.

Similar cards

Color identity:
NameManaTypeText
Blossom-Clad Werewolf Creature — Werewolf {T}: Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4
Unwilling Ingredient BCreature — Frog Menace (This creature can't be blocked except by two or more creatures.) {2}{B}, Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life. 1/1
Mordor Trebuchet 2BArtifact Creature — Wall Defender Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat. 1/4
Rune-Brand Juggler BRCreature — Human Shaman When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) {3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn. 2/2
Gempalm Polluter 5BCreature — Zombie Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield. 4/3
Ironclad Revolutionary 4BBCreature — Aetherborn Artificer When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life. 4/4
Shagrat, Loot Bearer 2BRLegendary Creature — Orc Soldier Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/4
Whims of the Fates 5RSorcery Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
Pygmy Hippo GUCreature — Hippo Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way. 2/2
Wish 2RSorcery You may play a card you own from outside the game this turn.
Page 99