M:tG card similarity search
2U · Creature — Zombie
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 3/2
Name | Mana | Type | Text |
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Thalakos Seer | UU | Creature — Thalakos Wizard | Shadow (This creature can block or be blocked by only creatures with shadow.) When Thalakos Seer leaves the battlefield, draw a card. 1/1 |
Witness of Tomorrows | 4U | Enchantment Creature — Sphinx | Flying {3}{U}: Scry 1. 3/4 |
Combat Courier | 1 | Artifact Creature — Construct | {2}, Sacrifice Combat Courier: Draw a card. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1 |
Portcullis Vine | G | Creature — Plant Wall | Defender (This creature can't attack.) {2}, {T}, Sacrifice a creature with defender: Draw a card. 0/3 |
Brass Secretary | 3 | Artifact Creature — Construct | {2}, Sacrifice Brass Secretary: Draw a card. 2/1 |
A-Goggles of Night | 1U | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Goggles of Night | 1U | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
The Deck of Many Things | 5 | Legendary Artifact | {2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game. |
Arcane Investigator | 1U | Creature — Elf Wizard | Search the Room — {5}{U}: Roll a d20. 1—9 | Draw a card. 10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 2/1 |
Niv-Mizzet, the Firemind | 2UURR | Legendary Creature — Dragon Wizard | Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card. 4/4 |