Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stitched Drake

1UU · Creature — Zombie Drake

As an additional cost to cast this spell, exile a creature card from your graveyard. Flying 3/4

Similar cards

Color identity:
NameManaTypeText
Soul Spike 5BBInstant You may exile two black cards from your hand rather than pay this spell's mana cost. Soul Spike deals 4 damage to any target and you gain 4 life.
Nether Spirit 1BBCreature — Spirit At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. 2/2
Wretched Camel 1BCreature — Zombie Camel When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card. 2/1
Tattered Drake 4UCreature — Zombie Drake Flying {B}: Regenerate Tattered Drake. 2/2
Efreet Flamepainter 3RCreature — Efreet Shaman Double strike Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 1/4
Noxious Revival G/PInstant ({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.
Scrutiny of the Guildpact 1WEnchantment When Scrutiny of the Guildpact enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {W} and gains "When you cast this spell, create a 2/2 white and blue Detective creature token." Multicolored creatures you control get +1/+1.
Honored Heirloom 3Artifact {T}: Add one mana of any color. {2}, {T}: Exile target card from a graveyard.
Moonveil Regent 3RCreature — Dragon Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. 4/4
Desecrator Hag 2B/GB/GCreature — Hag When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. 2/2
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