M:tG card similarity search
1U · Creature — Homunculus
{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Gruul War Plow | 4 | Artifact | Creatures you control have trample. {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. |
| Purphoros, Bronze-Blooded | 4R | Legendary Enchantment Creature — God | Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Other creatures you control have haste. {2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. 7/6 |
| Myr Propagator | 3 | Artifact Creature — Myr | {3}, {T}: Create a token that's a copy of Myr Propagator. 1/1 |
| Towering Titan | 4GG | Creature — Giant | Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn. 0/0 |
| Radiant Kavu | RGW | Creature — Kavu | {R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. 3/3 |
| Supplant Form | 4UU | Instant | Return target creature to its owner's hand. You create a token that's a copy of that creature. |
| Earthblighter | 1B | Creature — Human Cleric | {2}{B}, {T}, Sacrifice a Goblin: Destroy target land. 1/1 |
| Bushmeat Poacher | 3B | Creature — Human Soldier | {1}, {T}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card. 2/4 |
| Torpid Moloch | R | Creature — Lizard | Defender (This creature can't attack.) Sacrifice three lands: Torpid Moloch loses defender until end of turn. 3/2 |
| Ayli, Eternal Pilgrim | WB | Legendary Creature — Kor Cleric | Deathtouch {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total. 2/3 |