M:tG card similarity search
2W · Creature — Dwarf Knight
When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Peel from Reality | 1U | Instant | Return target creature you control and target creature you don't control to their owners' hands. |
Aegis Angel | 4WW | Creature — Angel | Flying (This creature can't be blocked except by creatures with flying or reach.) When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.) 5/5 |
Baaallerina | 3U | Creature — Sheep Performer | Flying When Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own. {2}{U}: Another target creature with a name sticker on it gains flying until end of turn. 3/3 |
Jackalope Herd | 3G | Creature — Rabbit Beast | When you cast a spell, return Jackalope Herd to its owner's hand. 4/5 |
Temporal Spring | 1GU | Sorcery | Put target permanent on top of its owner's library. |
Steel Leaf Paladin | 4GW | Creature — Elf Knight | First strike When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. 4/4 |
Turbulent Dreams | UU | Sorcery | As an additional cost to cast this spell, discard X cards. Return X target nonland permanents to their owners' hands. |
Mtenda Griffin | 3W | Creature — Griffin | Flying {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep. 2/2 |
Introduction to Annihilation | 5 | Sorcery — Lesson | Exile target nonland permanent. Its controller draws a card. |
Thousand Winds | 4UU | Creature — Elemental | Flying Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands. 5/6 |