M:tG card similarity search
WW · Creature — Human Soldier
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Conqueror's Flail | 2 | Artifact — Equipment | Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip {2} |
| Thermal Glider | 2W | Creature — Human Rebel | Flying, protection from red 2/1 |
| Cloaked Cadet | 4G | Creature — Human Ranger | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. 2/4 |
| Bola Slinger | 3W | Creature — Cat Soldier | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, tap target artifact or creature an opponent controls. 2/2 |
| Foothill Guide | W | Creature — Human Cleric | Protection from Goblins Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
| Kavu Scout | 2R | Creature — Kavu Scout | Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control. 0/2 |
| Tocatli Honor Guard | 1W | Creature — Human Soldier | Creatures entering the battlefield don't cause abilities to trigger. 1/3 |
| Knight of Dawn | 1WW | Creature — Human Knight | First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2 |
| Svyelunite Priest | 1U | Creature — Merfolk Cleric | {U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.) 1/1 |
| Shadow Stinger | 2B | Creature — Vampire Rogue | Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn. Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.) 1/4 |