Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stone Catapult

4B · Creature — Human Soldier

{T}: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared. 1/2

Similar cards

Color identity:
NameManaTypeText
Portent Tracker 1GCreature — Satyr Scout {T}: Untap target land. {T}: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery. 1/1
Treva's Charm GWUInstant Choose one — • Destroy target enchantment. • Exile target attacking creature. • Draw a card, then discard a card.
Divine Retribution 1WInstant Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
Triumphant Surge 3WInstant Destroy target creature with power 4 or greater. You gain 3 life.
A-Bretagard Stronghold Land Bretagard Stronghold enters the battlefield tapped. {T}: Add {G}. {G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Elgaud Shieldmate 3UCreature — Human Soldier Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/3
Orim's Thunder 2WInstant Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Startled Awake 2UUSorcery Target opponent mills thirteen cards. {3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.
Champions of Minas Tirith 5WCreature — Human Soldier When Champions of Minas Tirith enters the battlefield, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat. 4/6
Leather Armor 1Artifact — Equipment Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.
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