M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Palace Siege | 3BB | Enchantment | As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. |
Verdant Haven | 2G | Enchantment — Aura | Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
Reckless Assault | 2BR | Enchantment | {1}, Pay 2 life: Reckless Assault deals 1 damage to any target. |
Vito, Thorn of the Dusk Rose | 2B | Legendary Creature — Vampire Cleric | Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn. 1/3 |
Kambal, Profiteering Mayor | 1WB | Legendary Creature — Human Advisor | Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life. 2/4 |
Glowing One | 2G | Creature — Zombie Mutant | Deathtouch Whenever Glowing One deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life. 2/2 |
Rally for the Throne | 2W | Instant | Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control. |
Disciple of Perdition | 1B | Creature — Human Warlock | When Disciple of Perdition dies, choose one. If you have exactly 13 life, you may choose both. • You draw a card and you lose 1 life. • Exile target opponent's graveyard. That player loses 1 life. 1/3 |
Plaza of Harmony | Land | When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. {T}: Add {C}. {T}: Add one mana of any type that a Gate you control could produce. | |
Wandering Stream | 2G | Sorcery | Domain — You gain 2 life for each basic land type among lands you control. |