M:tG card similarity search
1W · Creature — Kor Artificer Ally
Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Obstinate Familiar | R | Creature — Lizard | If you would draw a card, you may skip that draw instead. 1/1 |
| Riddlekeeper | 2U | Creature — Homunculus | Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards. 1/4 |
| Zegana, Utopian Speaker | 2GU | Legendary Creature — Merfolk Wizard | When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. 4/4 |
| Minthara, Merciless Soul | 2WB | Legendary Creature — Elf Cleric | Ward {X}, where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have. 2/2 |
| Goblin Girder Gang | 3R | Creature — Goblin Employee | Reach Whenever you roll a die, if the result isn't stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat. Goblin Girder Gang gets +1/+0 for each result stored on it. 0/4 |
| Take Heart | W | Instant | Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. |
| Carnage Altar | 2 | Artifact | {3}, Sacrifice a creature: Draw a card. |
| Phyrexian Vault | 3 | Artifact | {2}, {T}, Sacrifice a creature: Draw a card. |
| Samut, Vizier of Naktamun | 1RG | Legendary Creature — Human Warrior Cleric | First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card. 2/3 |
| Paladin Class | W | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike. |