Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stone Haven Outfitter

1W · Creature — Kor Artificer Ally

Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card. 2/2

Similar cards

Color identity:
NameManaTypeText
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Spirited Companion 1WEnchantment Creature — Dog When Spirited Companion enters the battlefield, draw a card. 1/1
Wavebreak Hippocamp 2UEnchantment Creature — Horse Fish Whenever you cast your first spell during each opponent's turn, draw a card. 2/2
Reckless Detective 1RCreature — Devil Detective Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn. 0/3
Flensing Raptor 2WCreature — Phyrexian Bird Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Flensing Raptor enters the battlefield, another target creature you control with toxic gets +1/+1 and gains flying until end of turn. 2/2
Edric, Spymaster of Trest 1GULegendary Creature — Elf Rogue Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. 2/2
Martyr for the Cause 1WCreature — Human Soldier When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2
Anowon, the Ruin Thief 2UBLegendary Creature — Vampire Rogue Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.) 2/4
Ground Pounder 1GCreature — Goblin Warrior {3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result. Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn. 2/2
King Harald's Revenge 2GSorcery Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
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