M:tG card similarity search
1W · Creature — Kor Artificer Ally
Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Vivien's Crocodile | 2G | Creature — Crocodile Spirit | Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker. 3/3 |
| Icewind Stalwart | 3W | Creature — Tiefling Warrior | Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control. 3/3 |
| Disemvowel | 3BB | Sorcery | Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.) |
| Griffin Guide | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying. |
| Scarecrone | 3 | Artifact Creature — Scarecrow | {1}, Sacrifice a Scarecrow: Draw a card. {4}, {T}: Return target artifact creature card from your graveyard to the battlefield. 1/2 |
| Nesting Dragon | 3RR | Creature — Dragon | Flying Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'" 5/4 |
| Phyrexian Boon | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. |
| Shed Weakness | G | Instant | Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it. |
| Kros, Defense Contractor | 1GWU | Legendary Creature — Cat Advisor | At the beginning of your upkeep, put a shield counter on target creature an opponent controls. Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 2/4 |
| Ice-Fang Coatl | GU | Snow Creature — Snake | Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. 1/1 |