M:tG card similarity search
4R · Creature — Elemental Spirit
Stone Spirit can't be blocked by creatures with flying. 4/3
Name | Mana | Type | Text |
---|---|---|---|
Cage of Hands | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand. |
Assault Suit | 4 | Artifact — Equipment | Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3} |
Goblin Mutant | 2RR | Creature — Goblin Mutant | Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater. 5/3 |
Lovestruck Beast | 2G | Creature — Beast Noble | Lovestruck Beast can't attack unless you control a 1/1 creature. 5/5 |
Deep-Sea Terror | 4UU | Creature — Serpent | Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. 6/6 |
Infesting Radroach | 2B | Creature — Insect Mutant | Flying Infesting Radroach can't block. Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand. 2/2 |
Dead-Iron Sledge | 1 | Artifact — Equipment | Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Time to Reflect | W | Instant | Exile target creature that blocked or was blocked by a Zombie this turn. |
Heated Debate | 2R | Instant | This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker. |
Carbonize | 2R | Instant | Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. |