M:tG card similarity search
4G · Creature — Basilisk
Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities. 2.5/5
Name | Mana | Type | Text |
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Benthic Infiltrator | 2U | Creature — Eldrazi Drone | Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Benthic Infiltrator can't be blocked. 1/4 |
Evil Eye of Orms-by-Gore | 4B | Creature — Eye | Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. 3/6 |
Bubbling Beebles | 4U | Creature — Beeble | Bubbling Beebles can't be blocked as long as defending player controls an enchantment. 3/3 |
Razzle-Dazzler | 1U | Creature — Human Wizard | Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn. 1/2 |
Prahv | Plane — Ravnica | If you cast a spell this turn, you can't attack with creatures. If you attacked with creatures this turn, you can't cast spells. Whenever chaos ensues, you gain life equal to the number of cards in your hand. | |
Goma Fada Vanguard | 1R | Creature — Human Warrior | Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. 2/2 |
Ogre Recluse | 3R | Creature — Ogre Warrior | Whenever a player casts a spell, tap Ogre Recluse. 5/4 |
Sizzling Barrage | 1R | Instant | Sizzling Barrage deals 4 damage to target creature that blocked this turn. |
Metathran Soldier | 1U | Creature — Metathran Soldier | Metathran Soldier can't be blocked. 1/1 |
Riverfall Mimic | 1U/R | Creature — Shapeshifter | Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn. 2/1 |