M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Bear with Set's Mechanic | 1G | Creature — Bear | Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.) 2/2 |
Zombie Outlander | UB | Creature — Zombie Scout | Protection from green 2/2 |
Protocol Knight | 3U | Creature — Human Knight | When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/4 |
Raging Minotaur | 2RR | Creature — Minotaur Berserker | Haste 3/3 |
Talruum Minotaur | 2RR | Creature — Minotaur Berserker | Haste 3/3 |
Benalish Honor Guard | 1W | Creature — Human Knight | Benalish Honor Guard gets +1/+0 for each legendary creature you control. 2/2 |
Kor Firewalker | WW | Creature — Kor Soldier | Protection from red Whenever a player casts a red spell, you may gain 1 life. 2/2 |
Gods' Hall Guardian | 5W | Creature — Cat | Vigilance Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/6 |
Knight of the Mists | 2U | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. 2/2 |
Vampire Champion | 3B | Creature — Vampire Soldier | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 3/3 |