Card Codex

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17 May 2024: Card library updated.

Stonebinder's Familiar

W · Creature — Spirit Dog

Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn. 1/1

Similar cards

Color identity:
NameManaTypeText
A-Spectral Binding Enchantment — Aura Enchant creature Enchanted creature gets -2/-0. If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
Smirking Spelljacker 4UCreature — Djinn Wizard Rogue Flash Flying When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls. Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost. 3/3
Teleportation Circle 3WEnchantment At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Transmogrifying Wand 3Artifact Transmogrifying Wand enters the battlefield with three charge counters on it. {1}, {T}, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
Slime Against Humanity 2GSorcery Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity.
Kodama of the West Tree 2GLegendary Creature — Spirit Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 3/3
Hopeful Initiate WCreature — Human Warlock Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. 1/2
Nautiloid Ship 4Artifact — Vehicle Flying When Nautiloid Ship enters the battlefield, exile target player's graveyard. Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control. Crew 3 5/5
Soul Collector 3BBCreature — Vampire Flying Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control. Morph {B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4
Phantasmal Dreadmaw 2UUCreature — Dinosaur Illusion Trample When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it. 6/6
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