M:tG card similarity search
3RG · Legendary Creature — Centaur Warrior
Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Paladin Class | W | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike. |
| Aurochs Herd | 5G | Creature — Aurochs | Trample When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 4/4 |
| Dawnhart Mentor | 2G | Creature — Human Warlock | When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. 0/4 |
| Yavimaya Iconoclast | 1G | Creature — Elf | Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample When Yavimaya Iconoclast enters the battlefield, if it was kicked, it gets +1/+1 and gains haste until end of turn. 3/2 |
| Mercadia's Downfall | 2R | Instant | Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. |
| Firestorm Hellkite | 4UR | Creature — Dragon | Flying, trample Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 6/6 |
| Flare of Faith | 1W | Instant | Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn. |
| Unstable Robot Dragon | Stickers | {TK}{TK} — {1}: Switch this creature's power and toughness until end of turn. {TK}{TK}{TK}{TK} — Whenever this creature attacks, it gets +5/+5 until end of turn. {TK}{TK} — 3/2 {TK}{TK}{TK} — 2/7 | |
| Benalish Veteran | 2W | Creature — Human Soldier | Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. 2/2 |
| Steadfast Cathar | 1W | Creature — Human Soldier | Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. 2/1 |