Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stoneforge Masterwork

1 · Artifact — Equipment

Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip {2}

Similar cards

Color identity:
NameManaTypeText
Rite of Ruin 5RRSorcery Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
Earthbrawn 1GInstant Target creature gets +3/+3 until end of turn. Reinforce 1—{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)
Traveler's Cloak 2UEnchantment — Aura Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Sea Gate Banneret WCreature — Kor Warrior {4}{W}: Creatures you control get +1/+1 until end of turn. 1/2
Shining Armor 1WArtifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Street Riot 4REnchantment As long as it's your turn, creatures you control get +1/+0 and have trample.
Sigiled Sword of Valeron 3Artifact — Equipment Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip {3}
Commander's Insignia 2WWEnchantment Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
Pursue Glory 3RInstant Attacking creatures get +2/+0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Skyline Savior 1WWCreature — Angel Flying When Skyline Savior enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types. 3/4
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