Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stoneskin

2W · Enchantment — Aura

Flash Enchant creature Enchanted creature gets +0/+10.

Similar cards

Color identity:
NameManaTypeText
The Hippodrome Plane — Segovia All creatures get -5/-0. Whenever chaos ensues, you may destroy target creature if its power is 0 or less.
King of the Pride 2WCreature — Cat Other Cats you control get +2/+1. 2/1
Curse of Clinging Webs 2GEnchantment — Aura Curse Enchant player Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.
Nurturer Initiate GCreature — Elf Shaman Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. 1/1
Painbringer 2BBCreature — Human Minion {T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way. 1/1
Starnheim Courser 2WCreature — Pegasus Flying Artifact and enchantment spells you cast cost {1} less to cast. 2/2
Crown of Gondor 3Legendary Artifact — Equipment Equipped creature gets +1/+1 for each creature you control. When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch. Equip {4}. This ability costs {3} less to activate if you're the monarch.
Vault 13: Dweller's Journey 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
Drag to the Bottom 2BBSorcery Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
Stern Marshal 2WCreature — Human Soldier {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2
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