Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stoneskin

2W · Enchantment — Aura

Flash Enchant creature Enchanted creature gets +0/+10.

Similar cards

Color identity:
NameManaTypeText
Vineweft GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. {4}{G}: Return Vineweft from your graveyard to your hand.
Mind Harness UEnchantment — Aura Enchant red or green creature Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature.
Aspect of Manticore 2REnchantment — Aura Flash Enchant creature When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.
Military Discipline WEnchantment — Aura Flash Enchant creature When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0.
Thassa's Emissary 3UEnchantment Creature — Crab Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card. Enchanted creature gets +3/+3. 3/3
Sage's Reverie 3WEnchantment — Aura Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Elder Mastery 3UBREnchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards.
Nettlecyst 3Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2}
Abduction 2UUEnchantment — Aura Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.
Capashen Standard WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. {2}, Sacrifice Capashen Standard: Draw a card.
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