M:tG card similarity search
R · Creature — Human Shaman
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn." 1/1
Name | Mana | Type | Text |
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A-Find the Path | 2G | Enchantment — Aura | Enchant land When Find the Path enters the battlefield, venture into the dungeon. Enchanted land has "{T}: Add two mana of any one color." |
Naya Hushblade | R/WG | Creature — Elf Rogue | As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) 2/1 |
Gauntlets of Light | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Enchanted creature has "{2}{W}: Untap this creature." |
Gloomdrifter | 3B | Creature — Zombie Minion | Flying Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn." 2/2 |
Vorpal Sword | B | Artifact — Equipment | Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip {B}{B} |
Claim of Erebos | 1B | Enchantment — Aura | Enchant creature Enchanted creature has "{1}{B}, {T}: Target player loses 2 life." |
Champion's Helm | 3 | Artifact — Equipment | Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1} |
Screeching Sliver | U | Creature — Sliver | All Slivers have "{T}: Target player mills a card." 1/1 |
Ocular Halo | 3U | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: Draw a card." {W}: Enchanted creature gains vigilance until end of turn. |
Breathkeeper Seraph | 4WW | Creature — Angel | Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep." 4/4 |