Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stonybrook Angler

1U · Creature — Merfolk Wizard

{1}{U}, {T}: You may tap or untap target creature. 1/2

Similar cards

Color identity:
NameManaTypeText
Runaway Growth 3GEnchantment — Aura Starting intensity 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1.
Nightscape Battlemage 2BCreature — Zombie Wizard Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. 2/2
Urza's Rebuff 1UUInstant Choose one — • Counter target spell. • Tap up to two target creatures.
Rookie Mistake UInstant Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
Dramatic Reversal 1UInstant Untap all nonland permanents you control.
Barroom Brawl 1GSorcery Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
Kithkin Spellduster 4WCreature — Kithkin Wizard Flying {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/3
Profaner of the Dead 3UCreature — Naga Wizard Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness. 3/3
Dregscape Zombie 1BCreature — Zombie Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1
Wish 2RSorcery You may play a card you own from outside the game this turn.
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