Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stop Cold

3U · Enchantment — Aura

Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.

Similar cards

Color identity:
NameManaTypeText
Daily Regimen WEnchantment — Aura Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature.
Subjugator Angel 4WWCreature — Angel Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control. 4/3
Kitesail Cleric WCreature — Kor Cleric Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Flying When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures. 1/1
Prismwake Merrow 2UCreature — Merfolk Wizard Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. 2/1
Sinister Strength 1BEnchantment — Aura Enchant creature Enchanted creature gets +3/+1 and is black.
Leave 1WInstant Return any number of target permanents you own to your hand.
Soldevi Excavations Land If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{U}. {1}, {T}: Scry 1.
Arachnoid Adaptation GInstant Target creature gets +2/+2 and gains reach until end of turn. Untap it.
Leaping Ambush GInstant Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Vines of the Recluse GInstant Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
Page 195