Card Codex

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17 May 2024: Card library updated.

Stop Cold

3U · Enchantment — Aura

Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.

Similar cards

Color identity:
NameManaTypeText
Rally the Righteous 1RWInstant Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
Thunderous Might 1REnchantment — Aura Enchant creature Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
Clout of the Dominus U/REnchantment — Aura Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste.
Pentarch Ward 2WEnchantment — Aura Enchant creature As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
Murmuring Bosk Land — Forest ({T}: Add {G}.) As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. {T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.
Gustcloak Savior 4WCreature — Bird Soldier Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. 3/4
Shape of the Wiitigo 3GGGEnchantment — Aura Enchant creature When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Seekers' Squire 1BCreature — Human Scout When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/2
River Herald Guide 2GCreature — Merfolk Scout Vigilance When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/1
Bloodshed Fever REnchantment — Aura Enchant creature Enchanted creature attacks each combat if able.
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