M:tG card similarity search
2R · Creature — Ogre Shaman
When Storm Caller enters the battlefield, it deals 2 damage to each opponent. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Gluetius Maximus | 3GG | Creature — Beast | As Gluetius Maximus enters the battlefield, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus. 5/5 |
| Chameleon Blur | 3G | Instant | Prevent all damage that creatures would deal to players this turn. |
| Acquisition Octopus | 2U | Artifact Creature — Equipment Octopus | Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2 |
| Acidic Soil | 2R | Sorcery | Acidic Soil deals damage to each player equal to the number of lands they control. |
| Unified Lunge | Sorcery | Unified Lunge deals X damage to each player, where X is the number of Heads on the battlefield. | |
| Viseling | 4 | Artifact Creature — Phyrexian Construct | At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4. 2/2 |
| Clambassadors | 3U | Creature — Clamfolk | Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent. 4/4 |
| Jackal Pup | R | Creature — Jackal | Whenever Jackal Pup is dealt damage, it deals that much damage to you. 2/1 |
| Sabertooth Cobra | 2G | Creature — Snake | Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step. (A player with ten or more poison counters loses the game.) 2/2 |
| Hidden Herbalists | 1G | Creature — Human Druid | Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}. 2/2 |