M:tG card similarity search
5 · Artifact
Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Selective Snare | XU | Sorcery | Return X target creatures of the creature type of your choice to their owner's hand. |
Cut the Tethers | 2UU | Sorcery | For each Spirit, return it to its owner's hand unless that player pays {3}. |
Imaginary Pet | 1U | Creature — Illusion | At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. 4/4 |
Harmonious Emergence | 3G | Enchantment — Aura | Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. |
Pardic Miner | 1R | Creature — Dwarf | Sacrifice Pardic Miner: Target player can't play lands this turn. 1/1 |
Mana Short | 2U | Instant | Tap all lands target player controls and that player loses all unspent mana. |
Gush | 4U | Instant | You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards. |
Zo-Zu the Punisher | 1RR | Legendary Creature — Goblin Warrior | Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. 2/2 |
Shimmering Mirage | 1U | Instant | Target land becomes the basic land type of your choice until end of turn. Draw a card. |
Equilibrium | 1UU | Enchantment | Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. |