M:tG card similarity search
5U · Creature — Elemental
Flying {U}, Exile the top card of your library: Tap target creature with flying. {U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Undead Slayer | 2W | Creature — Human Cleric | {W}, {T}: Exile target Skeleton, Vampire, or Zombie. 2/2 |
| Dermotaxi | 2 | Artifact — Vehicle | Imprint — As Dermotaxi enters the battlefield, exile a creature card from a graveyard. Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. 0/0 |
| Sarkhan the Mad | 3BR | Legendary Planeswalker — Sarkhan | [0]: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's mana value. [−2]: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying. [−4]: Each Dragon creature you control deals damage equal to its power to target player or planeswalker. Loyalty 7 |
| Record Store | Artifact — Contraption | Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. | |
| Bubble Up | 2U | Sorcery — Adventure | Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.) |
| Restoration Angel | 3W | Creature — Angel | Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. 3/4 |
| Banners Raised | R | Instant | Creatures you control get +1/+0 until end of turn. |
| Bar the Door | 2W | Instant | Creatures you control get +0/+4 until end of turn. |
| Burn Bright | 2R | Instant | Creatures you control get +2/+0 until end of turn. |
| Charge | W | Instant | Creatures you control get +1/+1 until end of turn. |