M:tG card similarity search
4R · Creature — Human Pirate Wizard
Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Explosive Singularity | 8RR | Sorcery | As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way. Explosive Singularity deals 10 damage to any target. |
Coastal Wizard | 2UU | Creature — Human Wizard | {T}: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared. 1/1 |
Forgotten Sentinel | 4 | Artifact Creature — Golem | Forgotten Sentinel enters the battlefield tapped. 4/3 |
Rusted Sentinel | 4 | Artifact Creature — Golem | Rusted Sentinel enters the battlefield tapped. 3/4 |
Shineshadow Snarl | Land | As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. {T}: Add {W} or {B}. | |
War Historian | 2G | Creature — Human Monk | Reach War Historian has indestructible as long as it attacked a battle this turn. 3/3 |
Cloudreader Sphinx | 4U | Creature — Sphinx | Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 3/4 |
Horizon Scholar | 5U | Creature — Sphinx | Flying When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 4/4 |
Gruul Scrapper | 3G | Creature — Human Berserker | When Gruul Scrapper enters the battlefield, if {R} was spent to cast it, it gains haste until end of turn. 3/2 |
Eager Construct | 2 | Artifact Creature — Construct | When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 2/2 |