M:tG card similarity search
1UR · Creature — Human Pirate
Haste Storm Fleet Sprinter can't be blocked. 2/2
Name | Mana | Type | Text |
---|---|---|---|
The Raven Man | 1B | Legendary Creature — Human Wizard | At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block." {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. 2/1 |
Kukemssa Pirates | 3U | Creature — Human Pirate | Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. 2/2 |
Gruul Charm | RG | Instant | Choose one — • Creatures without flying can't block this turn. • Gain control of all permanents you own. • Gruul Charm deals 3 damage to each creature with flying. |
Flying Men | U | Creature — Human | Flying 1/1 |
Cloud Sprite | U | Creature — Faerie | Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. 1/1 |
Gallia of the Endless Dance | RG | Legendary Creature — Satyr | Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards. 2/2 |
Port Razer | 3RR | Creature — Orc Pirate | Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. Port Razer can't attack a player it has already attacked this turn. 4/4 |
Timbermare | 3G | Creature — Elemental Horse | Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare enters the battlefield, tap all other creatures. 5/5 |
Labyrinth Raptor | BR | Creature — Nightmare Dinosaur | Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. {B}{R}: Creatures you control with menace get +1/+0 until end of turn. 2/2 |
Grand Abolisher | WW | Creature — Human Cleric | During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. 2/2 |