Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Storm Fleet Spy

2U · Creature — Human Pirate

Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card. 2/2

Similar cards

Color identity:
NameManaTypeText
Guardian of Faith 1WWCreature — Spirit Knight Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2
Thought Scour UInstant Target player mills two cards. Draw a card.
Sakashima's Student 2UUCreature — Human Ninja Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types. 0/0
Bishop of Binding 3WCreature — Vampire Cleric When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card. 1/1
Bloodtithe Collector 4BCreature — Vampire Noble Flying When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card. 3/4
Firefist Striker 1RCreature — Human Soldier Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. 2/1
Loxodon Restorer 4WWCreature — Elephant Cleric Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Loxodon Restorer enters the battlefield, you gain 4 life. 3/4
Crimson Wisps RInstant Target creature becomes red and gains haste until end of turn. Draw a card.
Scourge Devil 4RCreature — Devil When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/3
Urborg Drake 1UBCreature — Drake Flying Urborg Drake attacks each combat if able. 2/3
Page 231