M:tG card similarity search
2U · Creature — Human Pirate
Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card. 2/2
Name | Mana | Type | Text |
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Sparring Regimen | 2W | Enchantment | When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it. |
Paleontologist's Pick-Axe | 2 | Artifact — Equipment | Whenever equipped creature attacks, draw a card, then discard a card. Equip {1} Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
Scour All Possibilities | 1U | Sorcery | Scry 2, then draw a card. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Goliath Paladin | 4W | Creature — Giant Knight | Vigilance When Goliath Paladin enters the battlefield, you take the initiative. 3/6 |
Riptide Director | 2UU | Creature — Human Wizard | {2}{U}{U}, {T}: Draw a card for each Wizard you control. 2/3 |
Skyshroud Blessing | 1G | Instant | All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card. |
Lock and Load | 2U | Sorcery | Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
Spectral Sailor | U | Creature — Spirit Pirate | Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card. 1/1 |
Imoen, Mystic Trickster | 2U | Legendary Creature — Human Rogue Wizard | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) 2/3 |
Benefactor's Draught | 1G | Instant | Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card. |