M:tG card similarity search
1R · Creature — Human Pirate
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Storm Fleet Swashbuckler has double strike as long as you have the city's blessing. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Mirri, Weatherlight Duelist | 1GW | Legendary Creature — Cat Warrior | First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. 3/2 |
Darksteel Myr | 3 | Artifact Creature — Myr | Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 0/1 |
Spurred Wolverine | 4R | Creature — Wolverine Beast | Tap two untapped Beasts you control: Target creature gains first strike until end of turn. 3/2 |
Phyresis | 1B | Enchantment — Aura | Enchant creature Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) |
Briarberry Cohort | 1U | Creature — Faerie Soldier | Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature. 1/1 |
Rust Monster | 2R | Creature — Beast | First strike Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn. 2/1 |
Burrowing | R | Enchantment — Aura | Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) |
White Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward. |
Hunting Grounds | GW | Enchantment | Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." |
Koth's Courier | 1RR | Creature — Human Rogue | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3 |