Card Codex

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17 May 2024: Card library updated.

Storm of Saruman

4UU · Enchantment

Ward {3} Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Similar cards

Color identity:
NameManaTypeText
Emrakul, the Promised End 13Legendary Creature — Eldrazi This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants 13/13
Village Ironsmith 1RCreature — Human Werewolf First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. 1/1
Kumano Faces Kakkazan REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control. II — When you next cast a creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it. III — Exile this Saga, then return it to the battlefield transformed under your control.
Jukai Liberator 2GCreature — Snake Ninja Ninjutsu {1}{G} Whenever Jukai Liberator deals combat damage to a player, choose land or nonland. Seek a permanent card of the chosen type. 3/3
The Irencrag 2Legendary Artifact {T}: Add {C}. Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.
Galea, Kindler of Hope 1GWULegendary Creature — Elf Knight Vigilance You may look at the top card of your library any time. You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control." 4/4
Knowledge Pool 6Artifact Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with Knowledge Pool without paying its mana cost.
Memory Worm 1RCreature — Alien Worm Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm. 1/1
Scheming Symmetry BSorcery Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Imminent Doom 2REnchantment Imminent Doom enters the battlefield with a doom counter on it. Whenever you cast a spell with mana value equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to any target. Then put a doom counter on Imminent Doom.
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