M:tG card similarity search
2GG · Sorcery
Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Inkwell Leviathan | 7UU | Artifact Creature — Leviathan | Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.) 7/11 |
Feral Contest | 3G | Sorcery | Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. |
Hall of Mirrors | Artifact — Attraction | Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary. | |
Hollowhenge Huntmaster | Creature — Werewolf | Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 | |
Blood Mist | 3R | Enchantment | At the beginning of combat on your turn, target creature you control gains double strike until end of turn. |
Soul of New Phyrexia | 6 | Artifact Creature — Phyrexian Avatar | Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn. 6/6 |
Angelic Intervention | 1W | Instant | Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.) |
Overseer of Vault 76 | 2W | Legendary Creature — Human Advisor | First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn. 3/3 |
Wildwood Patrol | 2G | Creature — Centaur Scout | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 4/2 |
Goliath Beetle | 2G | Creature — Insect | Trample 3/1 |