M:tG card similarity search
2GG · Sorcery
Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Slippery Bogbonder | 3G | Creature — Human Druid | Flash Hexproof When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature. 3/3 |
Barkhide Troll | GG | Creature — Troll | Barkhide Troll enters the battlefield with a +1/+1 counter on it. {1}, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 2/2 |
Satyr Rambler | 1R | Creature — Satyr | Trample 2/1 |
Sanctified Charge | 4W | Instant | Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.) |
Thran Vigil | 1B | Enchantment | Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control. |
Arrogant Wurm | 3GG | Creature — Wurm | Trample Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/4 |
Reckless Wurm | 3RR | Creature — Wurm | Trample Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/4 |
Oaken Power Suit | Artifact — Contraption | Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control. | |
Guul Draz Mucklord | 2B | Creature — Crocodile | When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. 2/3 |
Redcap Raiders | 2R | Creature — Goblin Warrior | Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn. 3/2 |