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17 May 2024: Card library updated.

Storm-Charged Slasher

· Creature — Werewolf

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4

Similar cards

Color identity:
NameManaTypeText
Steeling Stance 1WWInstant Creatures you control get +1/+1 until end of turn. Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
Twisted Fealty 2RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Predatory Rampage 3GGSorcery Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
Might of the Masses GInstant Target creature gets +1/+1 until end of turn for each creature you control.
Temporary Insanity 3RInstant Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Moment of Defiance 2BInstant Target creature gets +2/+1 and gains lifelink until end of turn. Draw a card.
Voltaic Brawler RGCreature — Human Warrior When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters). Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. 3/2
Blighted Bat 2BCreature — Zombie Bat Flying {1}: Blighted Bat gains haste until end of turn. 2/1
Fabled Path of Searo Point Legendary Land — Mountain {W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn.
Canopy Dragon 4GGCreature — Dragon Trample {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. 4/4
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