Card Codex

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17 May 2024: Card library updated.

Storm-Charged Slasher

· Creature — Werewolf

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4

Similar cards

Color identity:
NameManaTypeText
Shore Up UInstant Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Revenge of the Hunted 4GGSorcery Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Myrkul's Invoker 2BCreature — Cat Rogue Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/3
Graphic Violence 2GInstant All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn.
Wildheart Invoker 2GGCreature — Elf Shaman {8}: Target creature gets +5/+5 and gains trample until end of turn. 4/3
Sarevok, Mighty Usurper 3BGLegendary Creature — Human Knight Trample At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4
For the Emperor! 3WSorcery Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
The Great Forest Plane — Lorwyn Each creature assigns combat damage equal to its toughness rather than its power. Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.
Impulsive Charge Sorcery At the beginning of combat this turn, all Revelers gain haste until end of turn and attack this combat if able.
Enthusiastic Study 2RInstant Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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